"Game's folder" > "www" > Then copy the "save" folder into the same place in 0.085, then use the in-game BUGFIX to get rid of any compatibility issues.
why is just getting the blueprint so hard when they can see through the wall. Is that supposed to be a thing or is it a bug cause I softlocked on the sidequest and I think I have to restart for not even saving.
well I guess I didn't get the skip button then because I got caught but now I think about it, I was never able to get cause I never stayed in the same room after 10 caughts
I got stuck in the mine part, I don't know how to continue from here, I just followed Bea's mission to go to the mine for resources but if I try to go back she says "I should try to get the materials."
I completed all the gameplay available in the game and its really fun and enjoyable, very addicting. Everything was good except for the blueprint minigame
game has some good potential, has some good art and for the most part it functions well (as in I didn't run into any game breaking bugs). mouse movements a little buggy but that's mostly just control preferences I was fine using arrow keys.
the biggest problems that I ran into were locating the shop where I needed to get the cake (some collision problems on the cake shelf btw) like it just didn't make sense for it to be there. since the screens wider rather than tall and we were told to go to the house on the top right you kind of naturally avoid it and between the bottom right house being locked and since all three of them were houses i didn't even try the door (assuming that it was also locked), pared with there also being a shop in the city made things even more confusing finding the cake.
my only suggestions here would be to change up the shape/ design so it doesn't look like all the other residentials, place a sign or something to indicate it better, and make the person outside mention something more specific like they have new stock or something encouraging us to go inside.
next would be the bats in the cave, individually they're not that difficult of an obstacle its just they're ever so slightly too fast, turning down the speed ever so slightly would help, or the more difficult solution. redesigning the paths they take/ altering the map. its always just the slightest bit to small of a gap to fit so some wiggle room would help.
next and finally is the blueprints... honestly this needs the most work. by the time I got to this point id lost my save twice, most likely my fault and not the games, so I was rushing with the 4x speed and I still struggled to get through. I cant give too much feedback on if they were to quick as again I was on 4x speed the biggest problem though was them using wall hacks. That and that the would seemingly que up the capture animation trigger whatever (I don't code games lol) and it would play multiple times which was mostly just an annoyance as there wasn't any real threat of loosing like with the bats.
all in all its a good game with some pretty good potential. and by the end I was starting to get more interested in the actual story then just the smut so that's a win in my book. just, really gotta focus on that blueprint quest. anyways, this is getting way to long so peace.
edit: right I also forgot to add that we need more headpats please and thank you.
also, found a fun little glitch/ softlock at Erikas place.
makes use of another exploit where since there's a delay with the models/ triggers of the girls switching locations when the time changes if your able to reach them before the time switches then you can trigger another dialogue which then lets you skip their "rest" time. only really useful if you want to save time by not having to run back to a usable bed/ couch to skip time. besides the point.
when its dusk the scene before she goes to sleep if you have any of the speed multipliers then you can slide onto her second bed to which she'll spawn in next to you and since her nighttime whatever isn't developed yet you have to go to a previous save to get out.
Yup, I'm already working in an update to fix the mapping and other gameplay mechanics (this for 2025 though). I am wll aware that most of the mentioned don't work well or at all, but I thought it was better to include them in the big update.
I do plan having more "wholesome" events, completely optional for those who want them xD
In any case, I'm taking notes of what do fix and what to use to improve the game, it's thanks to the players' feedback that I've gotten so far.
Many bugs make this game impossible to beat; when looking for the blueprints, the NPCs have random behaviours, and the NPCs collide with each other and make the patterns random. I tried for almost an hour, and I couldn't beat it, but it became too annoying; it also restarts randomly, and some of the NPCs seem to be able to see through walls; this makes this level impossible to beat, and removes all the fun of the game, you should solve this, o remove it, to let the game work properly. The game idea is excellent for the rest, but sometimes, it is too hard to know what to do; there is a lack of instructions and time. The missions ask me to do something, but I can't do it; you should also check that.
Alright. I believe I've played all of the content for the current build, so I feel like I can share my thoughts now.
It's very good so far. Lots of potential. There's some definite rough spots from it being an early build, but those issues should be polished out as development progresses.
I definitely wanna see where this goes.
To share a little bit of advice: As a general rule for game development, you should focus on bugfixing and stability first, and then work on adding new content. That makes for a much nicer game feel on the user's end.
Also, something I got from ExtraCredits back before they went coo-coo: "If you're trying to put a difficult section into your game, and you as the developer think the difficulty is just right, it's probably way too hard."
Now, I have some notes that I want to share. This may come off as being overly critical, but I'm not trying to make fun or cause offense. I just want to point out some spots where I think improvements can be made.
General Improvements:
It can sometimes be difficult to know what you're supposed to do. The quest descriptions do help with that, but I think it can be a bit better. Just generally make what the player is supposed to do a bit more clear.
It would be helpful if there was something on the HUD that let you know what time it was. Light levels aren't always easy to go on, especially if you're coming back to the game and don't remember what time it was when you left.
Some sort of fast-travel system would be very nice. Having to go through the forest every time you want to go to the library is especially annoying. Maybe you could have a map item that lets you pick where you want to go.
It would be nice to have a way to rebind controls. I really quite dislike having to play with arrow keys, and using the mouse for movement can be buggy.
We really need a way to load saves without quitting to the title screen.
You should sort the quests into their proper categories. No need to put [SIDEQUEST] in front of a quest's title when you could just put it in the Sidequest category.
I would appreciate having a way to check the girls' stats without having to go all the way home. Having access to that from the menu would be much more useful.
On the subject of the girls' stats, it would also be greatly useful if there was some kind of notification whenever a stat changed. That would make it much easier to track. Something like (Friendship +1) would be great.
This one might be a bit complex, but it would be neat if the different gadgets had more to them than just some minor differences in the artwork and dialogue.
The friendship system seems a bit... Lackluster. It doesn't really seem to do anything. It would be cool if having high friendship changed the text during sex scenes so that the girl is more into it. Something like: Low Friendship - Noticeably hesitant when obeying commands or giving responses. Moderate Friendship - Doesn't complain when obeying commands or giving responses. High Friendship - Noticeably enthusiastic when obeying commands or giving responses.
Those puzzles where you need to get around patrolling enemies are too difficult. The enemies move way too fast. If you cut their movement speed in half, I think it would be much more balanced. Maybe you could reduce the speed by a quarter, if you really want the enemies to be fast.
The quest where you're trying to get the blueprints for the
neural device is especially bad. Not only do the guards move way too fast, but they can
also spot you through the walls. Also, if two guards spot you at the
same time, the first guard will catch you and send you back to the
beginning of the level; and then the moment you spawn back in, the second
guard will also catch you and send you back to the beginning of the
level. So you get two failures for the price of one.
As is, the puzzle with the cave bats is difficult, but doable.
However, the puzzle with the guards is virtually impossible to actually
complete legitimately.
Bug Reports:
There are quite a few errors in the writing. Typos, spelling errors, and even sometimes the wrong word is used. It's not the worst I've ever seen, but it can be distracting. You should try to find an editor for your writing.
There are some points where a character named Vanessa is mentioned. I'm not great at remembering names, but I don't think there was a point where anyone named Vanessa was introduced. Did I happen to miss a quest where she was introduced, or is it one of the other characters? Did Cyrilla perhaps used to be called Vanessa, in an earlier build of the game? Is Cyrilla going by Vanessa in the city to avoid suspicion? Is Vanessa someone else? Was Vanessa actually introduced, and I just wasn't paying close enough attention?
Cutscenes can be a bit buggy. With sprite-based scenes, characters are sometimes duplicated. With artwork-based scenes, clothes can appear or disappear when they're not supposed to.
If you play games with Alice in the afternoon, and don't use your magic on her, instead of moving on to nighttime afterward, it just skips to the next day and puts you in your house.
If you talk to Bea in the afternoon, after the dialogue finishes, the screen will fade to black, but not fade back in. You can still move around, interact with things, and open the menu, but the entire screen will be permanently black until you exit to the title screen and reload.
After finishing the Meal for Liz quest, talking to her in the afternoon will repeat the dialogue that gave you the Meal for Liz quest. It doesn't give you the quest again, just the dialogue.
Woah, thanks for the in-depth review! I really appreaciate these kind of reviews since it helps me a lot xD
Basically all of the coding/programming improvements are true, I'm currently working on a complete overhaul for the game's UI, mechanics, maps, and stuff for 2025. Most of these points are things that I wanna get fixed by then.
As for Vanessa (Alice's mom), for now she's just a ghost character, she's somewhat important so I thought it was better/coherent to have her mentioned in certain events in the story where's is important to do so, so I don't have to retcon her into previous events.
And I'll be trying to fix the bugs that you mentioned too, coding isn't really my forte so I'll see what I can do.
Anyways, thanks fro the feedback, helps me to get a better insight of what the players think of the current state of the game... apparently some of the changes I wanted to make are really necessary xD
Good to know it was helpful. I know a lot of people have a tendency to make complaints that are so vague it's impossible to tell what they're even complaining about. So I make sure to be very specific when I have tips for developers. I just always worry that the hyper-specific points might come off as judgemental.
When you say you have stuff for 2025, does that mean that the next update won't come out for a whole year? 'Cause I will wait that long, but that's kinda sad. 😢
I can't say I know anything about coding, but I can say that you can find tutorials for absolutely everything on the internet. Just try a web-search for "How to add [X Feature] to RPG Maker [Your Version]." There's a real good chance that you can even find a YouTube video for that specific thing.
Yes, that's why I am glad when people leave actual reviews of the game, and don't really worry about that, as long as it's written with respect, devs should take these comments to improve their work.
And no, I meant for the next Anniversary Update, I'm currently working on another big update (such as 0.05) in parallel to the normal updates.
Yes, I've been doing that for a while and there isn't a tutorial for EVERYTHING but enough stuff to make the game somewhat functional.
I'm soft-stuck on the blueprints puzzle (I denied the first and seemingly only prompt to skip it).
For me the guards kept seeing me through walls. I'm not actually sure it's beatable with that.
There's also the fun thing where the guards are shifted over a tile (either up or right) so their pathing isn't the same. The middle guard that moves a few tiles is sometimes shifted down one. And the one in the alley mid-right is sometimes along the right side only rather than running a loop.
And getting spotted in the main room puts you back to start, even if you are coming from a different room. Never did get a re-prompt to skip. Can't leave either. So pretty stuck.
Been pretty fun otherwise.
I did notice I met with the teacher after a scene with Bea. Even though I never met the teacher yet. (Still have to go through the forest maze)
Yeah, I should add repetition to the puzzle skip (bc there's s till a long wat before I find the time to fix it).
I forgot that it was possible to meet Bea before Liz, I should add a different scene for that (it's way much more fun doing that, instead of putting meeting Liz as a requirement).
Sorry for the incovinience and hope you have more fun with the game!
finally after 2 hours i finisihed the blueprints puzle XDDDD (i actualy like this game) and i have a problem i can´t progress on learning magic III. It says to use my computer in my room, but the only option I have for my computer is pass time and check status
Working on that, Bea's quest messed up a bit the PC, I'll upload a fix as soon as it's ready. For now, doing the Learning magic 3 before anything with Bea should do the trick, sorry for the inconvenience. Sorry to have bugs messing up the experience, programming isn't my forte and it's something I'd rather leave to someone else xD
I really appreciate your work and I understand how difficult it is to program a game because I tried to do it and it turned out terrible haha it is quite complicated to solve bugs and that by solving it you do not damage other things I really like that you are not like other programmers who do not read the comments and They only add things without solving doubts of their players xd
I can't progress on learning magic. It says to use my computer in my room, but the only option I have for my computer is pass time and check status. I've completed all the other quests. What am I missing?
Same response to the other guy:Bea's quest messed up a bit the PC, I'll upload a fix as soon as it's ready. For now, doing the Learning magic 3 before anything with Bea should do the trick, sorry for the inconvenience.
v. 0.07 has a softlock. you cant get a Pickaxe because you cant learn with Liz in the Morning and i cant deepen my Control with Alice (I dont know which Quest it was but i needed to Complete Learning Magic II and even then it didnt worked)
Great work! Just two quick questions. Firstly, where do I find the event replay room? Second, is there a way to change the way Alice reacts to the sex scene? I want to see them all without replaying
I figured out where it is (talk to the chicken in your house's toilet), but ever since I replayed Alice's sex scene my protagonist is on screen and doesn't go away (not even with a restart)
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how do I transfer my save from 0.07 to 0.085?
"Game's folder" > "www" > Then copy the "save" folder into the same place in 0.085, then use the in-game BUGFIX to get rid of any compatibility issues.
I like rpg's and I like the colors in the art
Thanks!
"A game where you hypnotize girls." Ooh!
"RPG Maker." Oh...
was also my reaction but i still gave it a try. Not disappointed.
im stucked with liz and Alice III quest, how can i increase my control power?
Just use any mind control scenes when talking to the girls (sessions give you the most, so I recommend those for farming).
I may be dumb, but I can't seem to name my character. The icon just flashes next to "Player" and I can't delete it. I can only add things.
I think you had to press "X" to do so.
Any planed future updates?
it is animated?
Not really, I wish it was tho xD
msn that sucks btw thx for telling me
My game just glitched and turned black screen and i lost 3 hours of progress
When did this happen?
The time?
why is just getting the blueprint so hard when they can see through the wall. Is that supposed to be a thing or is it a bug cause I softlocked on the sidequest and I think I have to restart for not even saving.
It's just really buggy, after getting caught 10 times it gives the option to skip.
well I guess I didn't get the skip button then because I got caught but now I think about it, I was never able to get cause I never stayed in the same room after 10 caughts
Just uploaded a hotfix for 0.085! Please download it to avoid bugs and issues.
Does this have a discord server?
Not really, I plan having one, but it'll be a bit until that happend :p
hey axl how do I download the rar for Linux users
I'm kinda nooby at this so uh help please?
Just go to the download page and select the Linux one!
would I be possible to show how to download it? I usually never use Linux at all so its a bit confusing
"Download Now" > "No, thanks take me to the downloads" > MindAndMagic 0.07 LINUX
android version maybe?
I'm not sure how to create one, pretty sure there are some unofficial ones in the F95 Zone thread.
Besides the bugs the game was pretty fun! hyped for the upcoming content
Thanks! Glad the the bugs aren't that much of a drawback (I suck at programming). Hope you like all the future stuff!
it wont work on chromebook it says it fails to launch
I got stuck in the mine part, I don't know how to continue from here, I just followed Bea's mission to go to the mine for resources but if I try to go back she says "I should try to get the materials."
You can jump through the gaps.
Is there an option to play as a girl in this
no
i cant get it to extract
same problem
You need to use something like 7zip as it's a .rar file not a .zip file
i hope the dev can do something about this in the future as it drove me mad
completed the game but my save file was lost after a few days somehow dont know how this happened but still good game when i had that save file
I completed all the gameplay available in the game and its really fun and enjoyable, very addicting. Everything was good except for the blueprint minigame
Thanks! It's almost a rule here to hate the blueprint anyways so it's all good xD
pleas help me if i download it it does not allow me to extract the zip file pleas it looks like a nice game but i cant even play it pleas help me
Try downloading any program for .rar files.
I tried this and it didn't work
using 7zip instead of using windows extractor fixed it for me
I really really love the game so far. Keep doing what you're doing!
When it's done, it's gonna be Biblical. I can tell. :3
Thanks! It's a long term project, 5 years at least, so you can imagine how big it'll be xD
Please keep me updated Axl. I love this game!
Thanks! I don't think there's a way I can manually do that xD
Try following me in my media if you want to see all the content!
game has some good potential, has some good art and for the most part it functions well (as in I didn't run into any game breaking bugs). mouse movements a little buggy but that's mostly just control preferences I was fine using arrow keys.
the biggest problems that I ran into were locating the shop where I needed to get the cake (some collision problems on the cake shelf btw) like it just didn't make sense for it to be there. since the screens wider rather than tall and we were told to go to the house on the top right you kind of naturally avoid it and between the bottom right house being locked and since all three of them were houses i didn't even try the door (assuming that it was also locked), pared with there also being a shop in the city made things even more confusing finding the cake.
my only suggestions here would be to change up the shape/ design so it doesn't look like all the other residentials, place a sign or something to indicate it better, and make the person outside mention something more specific like they have new stock or something encouraging us to go inside.
next would be the bats in the cave, individually they're not that difficult of an obstacle its just they're ever so slightly too fast, turning down the speed ever so slightly would help, or the more difficult solution. redesigning the paths they take/ altering the map. its always just the slightest bit to small of a gap to fit so some wiggle room would help.
next and finally is the blueprints... honestly this needs the most work. by the time I got to this point id lost my save twice, most likely my fault and not the games, so I was rushing with the 4x speed and I still struggled to get through. I cant give too much feedback on if they were to quick as again I was on 4x speed the biggest problem though was them using wall hacks. That and that the would seemingly que up the capture animation trigger whatever (I don't code games lol) and it would play multiple times which was mostly just an annoyance as there wasn't any real threat of loosing like with the bats.
all in all its a good game with some pretty good potential. and by the end I was starting to get more interested in the actual story then just the smut so that's a win in my book. just, really gotta focus on that blueprint quest. anyways, this is getting way to long so peace.
edit: right I also forgot to add that we need more headpats please and thank you.
also, found a fun little glitch/ softlock at Erikas place.
makes use of another exploit where since there's a delay with the models/ triggers of the girls switching locations when the time changes if your able to reach them before the time switches then you can trigger another dialogue which then lets you skip their "rest" time. only really useful if you want to save time by not having to run back to a usable bed/ couch to skip time. besides the point.
when its dusk the scene before she goes to sleep if you have any of the speed multipliers then you can slide onto her second bed to which she'll spawn in next to you and since her nighttime whatever isn't developed yet you have to go to a previous save to get out.
Yup, I'm already working in an update to fix the mapping and other gameplay mechanics (this for 2025 though). I am wll aware that most of the mentioned don't work well or at all, but I thought it was better to include them in the big update.
I do plan having more "wholesome" events, completely optional for those who want them xD
In any case, I'm taking notes of what do fix and what to use to improve the game, it's thanks to the players' feedback that I've gotten so far.
Many bugs make this game impossible to beat; when looking for the blueprints, the NPCs have random behaviours, and the NPCs collide with each other and make the patterns random. I tried for almost an hour, and I couldn't beat it, but it became too annoying; it also restarts randomly, and some of the NPCs seem to be able to see through walls; this makes this level impossible to beat, and removes all the fun of the game, you should solve this, o remove it, to let the game work properly. The game idea is excellent for the rest, but sometimes, it is too hard to know what to do; there is a lack of instructions and time. The missions ask me to do something, but I can't do it; you should also check that.
Alright. I believe I've played all of the content for the current build, so I feel like I can share my thoughts now.
It's very good so far. Lots of potential. There's some definite rough spots from it being an early build, but those issues should be polished out as development progresses.
I definitely wanna see where this goes.
To share a little bit of advice: As a general rule for game development, you should focus on bugfixing and stability first, and then work on adding new content. That makes for a much nicer game feel on the user's end.
Also, something I got from ExtraCredits back before they went coo-coo: "If you're trying to put a difficult section into your game, and you as the developer think the difficulty is just right, it's probably way too hard."
Now, I have some notes that I want to share. This may come off as being overly critical, but I'm not trying to make fun or cause offense. I just want to point out some spots where I think improvements can be made.
General Improvements:
The quest where you're trying to get the blueprints for the neural device is especially bad. Not only do the guards move way too fast, but they can also spot you through the walls. Also, if two guards spot you at the same time, the first guard will catch you and send you back to the beginning of the level; and then the moment you spawn back in, the second guard will also catch you and send you back to the beginning of the level. So you get two failures for the price of one.
As is, the puzzle with the cave bats is difficult, but doable. However, the puzzle with the guards is virtually impossible to actually complete legitimately.
Bug Reports:
Woah, thanks for the in-depth review! I really appreaciate these kind of reviews since it helps me a lot xD
Basically all of the coding/programming improvements are true, I'm currently working on a complete overhaul for the game's UI, mechanics, maps, and stuff for 2025. Most of these points are things that I wanna get fixed by then.
As for Vanessa (Alice's mom), for now she's just a ghost character, she's somewhat important so I thought it was better/coherent to have her mentioned in certain events in the story where's is important to do so, so I don't have to retcon her into previous events.
And I'll be trying to fix the bugs that you mentioned too, coding isn't really my forte so I'll see what I can do.
Anyways, thanks fro the feedback, helps me to get a better insight of what the players think of the current state of the game... apparently some of the changes I wanted to make are really necessary xD
Good to know it was helpful. I know a lot of people have a tendency to make complaints that are so vague it's impossible to tell what they're even complaining about. So I make sure to be very specific when I have tips for developers. I just always worry that the hyper-specific points might come off as judgemental.
When you say you have stuff for 2025, does that mean that the next update won't come out for a whole year? 'Cause I will wait that long, but that's kinda sad. 😢
I can't say I know anything about coding, but I can say that you can find tutorials for absolutely everything on the internet. Just try a web-search for "How to add [X Feature] to RPG Maker [Your Version]." There's a real good chance that you can even find a YouTube video for that specific thing.
Yes, that's why I am glad when people leave actual reviews of the game, and don't really worry about that, as long as it's written with respect, devs should take these comments to improve their work.
And no, I meant for the next Anniversary Update, I'm currently working on another big update (such as 0.05) in parallel to the normal updates.
Yes, I've been doing that for a while and there isn't a tutorial for EVERYTHING but enough stuff to make the game somewhat functional.
Hmmm. Nice cameo, M80. 👍
Thanks, there are more coming!
okay just finished all the quests I like the game its fun cant wait for the next version
Thanks, the Beta for 0.08 should be done by next month!
I'm soft-stuck on the blueprints puzzle (I denied the first and seemingly only prompt to skip it).
For me the guards kept seeing me through walls. I'm not actually sure it's beatable with that.
There's also the fun thing where the guards are shifted over a tile (either up or right) so their pathing isn't the same. The middle guard that moves a few tiles is sometimes shifted down one. And the one in the alley mid-right is sometimes along the right side only rather than running a loop.
And getting spotted in the main room puts you back to start, even if you are coming from a different room. Never did get a re-prompt to skip. Can't leave either. So pretty stuck.
Been pretty fun otherwise.
I did notice I met with the teacher after a scene with Bea. Even though I never met the teacher yet. (Still have to go through the forest maze)
Yeah, I should add repetition to the puzzle skip (bc there's s till a long wat before I find the time to fix it).
I forgot that it was possible to meet Bea before Liz, I should add a different scene for that (it's way much more fun doing that, instead of putting meeting Liz as a requirement).
Sorry for the incovinience and hope you have more fun with the game!
finally after 2 hours i finisihed the blueprints puzle XDDDD (i actualy like this game) and i have a problem i can´t progress on learning magic III. It says to use my computer in my room, but the only option I have for my computer is pass time and check status
Working on that, Bea's quest messed up a bit the PC, I'll upload a fix as soon as it's ready. For now, doing the Learning magic 3 before anything with Bea should do the trick, sorry for the inconvenience.
Sorry to have bugs messing up the experience, programming isn't my forte and it's something I'd rather leave to someone else xD
Yep, usually it's really annoying when new contetnt messes up with the old one.
Honestly, can't really say I read ALL comments, I'm too lazy to do so xD
I can't progress on learning magic. It says to use my computer in my room, but the only option I have for my computer is pass time and check status. I've completed all the other quests. What am I missing?
same
Same response to the other guy:Bea's quest messed up a bit the PC, I'll upload a fix as soon as it's ready. For now, doing the Learning magic 3 before anything with Bea should do the trick, sorry for the inconvenience.
v. 0.07 has a softlock. you cant get a Pickaxe because you cant learn with Liz in the Morning and i cant deepen my Control with Alice (I dont know which Quest it was but i needed to Complete Learning Magic II and even then it didnt worked)
The pickaxe has nothing to do with the time, interact with that and the quest should continue.
If that's not the softlock you meant, please elaborate.
i dont get the quest to get the pickaxe. My only Mission is to Find more Power
I don't understand what you're saying dude, please be more clear.
I cant do the Quest: Controlling Liz (IV)
Use Winrar it can open .rar folders.
if i start the Linux game, i get the Error : Command -c not found.
Can you pls look into it? Its probably in Game.desktop
I'll try but I really have no idea how the Linux port works.
I recommand the use of shellscript. Its way easier. The file would be called: "Game.sh"
So what can i do if the background music doesn't sound? All the other effects are good but its strange playing without music
At the moment there is no background music, I'm working on finding/creating appropiate pieces for the next big update.
Oh, okey. Btw the game is awesome, thx for making masterpieces like this one. Keep up the good work, im going to stalk your socials a little bit now
Thanks, glad you like the game still! And there isn't much to see in my social media (except for Patreon for obvious reasons xD)
How can I access the extra Erika scenes using the chip or pendulum? And Erika sidequest?
I've already done Advance Magic 2 but 1 is still there, the same goes for Controlling Liz 5 and 4
It's motly the questlog being buggy, I'll check the quest's triggers.
Please read the quest, just go talk to her.
im sorry but where is the library?
The bulding to the left.
Great work! Just two quick questions. Firstly, where do I find the event replay room? Second, is there a way to change the way Alice reacts to the sex scene? I want to see them all without replaying
I figured out where it is (talk to the chicken in your house's toilet), but ever since I replayed Alice's sex scene my protagonist is on screen and doesn't go away (not even with a restart)
Glad you figured it out xD
I'm gonna go check that one, thanks!